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Video Java Game Programming

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Old 10-03-10, 01:50 AM
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Video Java Game Programming

Java is an object-oriented programming language with a built-in application programming interface (API) that can handle graphics and user interfaces and that can be used to create applications or applets. Because of its rich set of API's, similar to Macintosh and Windows, and its platform independence, Java can also be thought of as a platform in itself. Java also has standard libraries for doing mathematics.

Much of the syntax of Java is the same as C and C++. One major difference is that Java does not have pointers. However, the biggest difference is that you must write object oriented code in Java. Procedural pieces of code can only be embedded in objects. In the following we assume that the reader has some familiarity with a programming language. In particular, some familiarity with the syntax of C/C++ is useful.

In Java we distinguish between applications, which are programs that perform the same functions as those written in other programming languages, and applets, which are programs that can be embedded in a Web page and accessed over the Internet. Our initial focus will be on writing applications. When a program is compiled, a byte code is produced that can be read and executed by any platform that can run Java.

And here is video Tutorial about programming game in Java. It is basic.

1. Java Game Development - 1 - Threads
2. Java Game Development - 2 - Starting Threads
3. Java Game Development - 3 - Creating a Screen for Games
4. Java Game Development - 4 - Restoring Screen Size
5. Java Game Development - 5 - Creating a Full Screen Display
6. Java Game Development - 6 - Making Text Smooth
7. Java Game Development - 7 - Loading Images
8. Java Game Development - 8 - Beginning Animation
9. Java Game Development - 9 - Changing Scenes
10. Java Game Development - 10 - Finishing the Animation Class
11. Java Game Development - 11 - Loading Pictures for the Movie
12. Java Game Development - 12 - Main Movie Loop
13. Java Game Development - 13 - Completing the Animation
14. Java Game Development - 14 - Making a Better Screen Class
15. Java Game Development - 15 - Finding Compatible Modes
16. Java Game Development - 16 - Comparing Display Modes
17. Java Game Development - 17 - Full Screen with Buffer Strategy
18. Java Game Development - 18 - Updating Display and Restore Screen
19. Java Game Development - 19 - Compatible Buffer Images
20. Java Game Development - 20 - Creating Display Modes List
21. Java Game Development - 21 - Run and Movie Loop Methods
22. Java Game Development - 22 - Finishing the Perfect Animation
23. Java Game Development - 23 - Introduction to Sprites
24. Java Game Development - 24 - Finishing the Sprite Class
25. Java Game Development - 25 - Starting the Sprites Movement
26. Java Game Development - 26 - Watching the Sprite Move
27. Java Game Development - 27 - Creating a Core Class
28. Java Game Development - 28 - Intro to Keyboard Input
29. Java Game Development - 29 - Handling Key Events
30. Java Game Development - 30 - Final Keyboard Input
31. Java Game Development - 31 - User Mouse Input
32. Java Game Development - 32 - Final Mouse Input
33. Java Game Development - 33 - Intro to Mouselook
34. Java Game Development - 34 - Mouselooks draw Method
35. Java Game Development - 35 - Using the Robot
36. Java Game Development - 36 - Final Mouselook Program


1. Java Game Development.part1
2. Java Game Development.part2
3. Java Game Development.part3
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