This studio located in the Southwest has focused their efforts on graphic excellence and superb game-play. As avid gamers, they build the kind of games gamers enjoy playing: games that are visually engaging and enjoyable with high-level, intense playability. They remain dedicated to pushing ahead the level of quality in electronic gaming. They are currently working on a high profile FPS for next generation consoles and PC. This studio offers excellent salaries, bonuses, full benefits (including a 401K matching plan), and relocation assistance if necessary.
Genre: First Person Shooter
Platform: Next Generation Console &PC
Location: Southwest
SOFTWARE ENGINEER (3D MAX TOOLS)
REQUIREMENTS
• Develop file formats for game engine
• Passion for First Person Shooters
• Knowledge of 3D Studio MAX SDK, Win32 SDK, MFC
• Design tools and plug-ins to maximize efficiency of asset creation.
• Implement the Following:
o Windows-based tools for art pipeline and asset management
o Platform-based tools for art pipeline
o Plug-ins for 3rd party content creation applications
• Develop solutions for unforeseen design problems
• Share knowledge and help solve problems with other team members
• Visual C++ (and/or .NET), object oriented and ANSI C
• Managed C++/C# experience (.NET Framework)
• Awareness of current trends in tools and development
If you are interested in this position, please submit your resume in Word format to:
Candace Walker
Candace@digitalartistmanagement.com