Digital Artist Management is currently assisting a premiere Los Angeles game development studio in there search for a solid 3D Max Tools Software Engineer for a new intellectual property for the next generation consoles. They are focused on ensuring the engineering staff is second to none.
This developer is committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary).
This 3D Max Tools Software Engineer will play a significant role in executing the vision of this next generation IP.
SOFTWARE ENGINEER (3D MAX TOOLS)
Requirements
• MUST have 3+ years of game industry or related programming experience
• Develop file formats for game engine
• Knowledge of 3D Studio MAX SDK, Win32 SDK, MFC
• Design tools and plug-ins to maximize efficiency of asset creation.
• Implement the Following:
Windows-based tools for art pipeline and asset management
Platform-based tools for art pipeline
Plug-ins for 3rd party content creation applications
• Develop solutions for unforeseen design problems
• Share knowledge and help solve problems with other team members
• Visual C++ (and/or .NET), object oriented and ANSI C
• Managed C++/C# experience (.NET Framework)
• Awareness of current trends in tools and development
If you are interested in this position, please submit your resume in Word format to:
Candace Walker
Candace@digitalartistmanagement.com