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FPS in SoCal – Software Engineer (3D Max Tools)

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Old 03-16-06, 02:44 PM
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FPS in SoCal – Software Engineer (3D Max Tools)

Digital Artist Management is currently assisting a high profile Orange County game development studio in there search for a solid Software Engineer (3D Max Tools) for a new original First Person Shooter franchise for the next generation consoles. This group already employs a solid engineering staff, but they are looking for a few more additions to ensure it remains second to none.

This Southern California developer is located in a prime beach area. They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary).

This Software Engineer (3D Max Tools) will play a significant role in executing the vision of this next generation IP.


SOFTWARE ENGINEER (3D MAX TOOLS)

Requirements
• MUST HAVE 3+ YEARS OF GAME INDUSTRY OR RELATED PROGRAMMING EXPERIENCE
• Develop file formats for game engine
• Knowledge of 3D Studio MAX SDK, Win32 SDK, MFC
• Design tools and plug-ins to maximize efficiency of asset creation.
• Implement the Following:
 Windows-based tools for art pipeline and asset management
 Platform-based tools for art pipeline
 Plug-ins for 3rd party content creation applications
• Develop solutions for unforeseen design problems
• Share knowledge and help solve problems with other team members
• Visual C++ (and/or .NET), object oriented and ANSI C
• Managed C++/C# experience (.NET Framework)
• Awareness of current trends in tools and development


If you are interested in this position, please submit your resume in Word format to:

Candace Walker
Candace@digitalartistmanagement.com
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