injeXion's FPS/Player Physics Calculator for Quake Online Game

The calculator written by injeXion (Chris Welshman) illustrates how framerate can affect player physics in Quake 3. It takes the input framerate and calculates how high a jump will achieve using this framerate, based on the g_gravity setting. It also shows how much higher this jump is than a 'standard' jump, expressed as a percentage for easy comparison.

 
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injeXion's FPS/Player Physics Calculator for Quake Online Game
Version:
1.0 
Filed in:
Tools & Utilities / Networking Tools
Platforms:
LinuxMicrosoft WindowsUnixApple Mac OS XSun SolarisApacheMicrosoft IIS 
Date Added:
Jun 24, 2004 
Last Updated:
Jun 24, 2004 

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