injeXion's FPS/Player Physics Calculator for Quake Online Game
The calculator written by injeXion (Chris Welshman) illustrates how framerate can affect player physics in Quake 3. It takes the input framerate and calculates how high a jump will achieve using this framerate, based on the g_gravity setting. It also shows how much higher this jump is than a 'standard' jump, expressed as a percentage for easy comparison.
Visit publisher site: injeXion's FPS/Player Physics Calculator for Quake Online GameListing Details
- Version:
- 1.0
- Filed in:
-
Scripts / Tools & Utilities / Networking Tools
- Submitted on:
- Last Updated:
- Jun 24, 2004
- Publisher:
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