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Top Rated Scripts | HTML5 | Tutorials & Reference

Results 41-60 of 62
In-place editing with contentEditable property and jQuery
Firefox3 supports the “contentEditable” property. Setting this attribute to “true” allows you to make parts of a document editable. This attribute was already supported by IE6/7/8, Safari, Chrome and Opera. So now we can start using it in our applications.
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Creating a quick and dirty jQuery contentEditable Plugin
The nice thing about contentEditable is that it maintains original markup and is in effect live editing of text in the currently formatted text. So if unlike wwEditable which used a textbox to copy content and had to figure out what CSS attributes to copy to make the text look right and then handle markup conversion issues, the text you type into a contentEditable block is live HTML.
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HTML 5: Offline Application Caching
HTML 5 is introducing several new features to the web such as multi-threaded JavaScript, cross document messaging and local storage. In case you are looking for an overview of what HTML 5 promises, visit HTML 5. Today, we will look more closely at the offline application caching feature of HTML 5.
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Using Offline Web Applications to offer offline capabilities
The gist of Offline Web Applications is to provide a manifest file that states which files should be downloaded for offline usage, which fallback certain files should have and other options. It is currently supported by Firefox 3.5+, Google Chrome and Safari.
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Using Offline Web Applications to offer offline capabilities
The goal of this tutorial is to write a browser based "to-do list" application that works on the iPhone, Android and Palm Pre in six steps. The application should even work when the device has no network connection.
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Pike's SVG tutorials
Collection of SVG tutorials aimed at someone creating SVG content and contains critical information for beginners.
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HTML 5 canvas - the basics
This article takes you through the basics of implementing a 2D canvas context, and using the basic canvas functions, including lines, shape primitives, images, text, and more. You are assumed to have mastered JavaScript basics already.
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How to Draw with HTML 5 Canvas
Among the set of goodies in the HTML 5 specification is Canvas which is a way to programmatically draw using JavaScript. We’ll explore the ins and outs of Canvas in this article, demonstrating what is possible with examples and links.
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Canvas Tutorial - An Introduction
Welcome! In this tutorial, we're going to create a breakout clone that you can play in your browser, using javascript and the element.
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What is Canvas?
The canvas element is a drawable region defined in HTML code with height and width attributes. JavaScript code can access the canvas through a full set of drawing functions allowing for dynamically generated graphics. The canvas element was introduced in HTML5. You can read more about the element at the following locations:
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HTML5 CANVAS introduction
The new HTML5 CANVAS tag is a new tag for HTML5 that allows 2-dimensional drawing, or bitmap drawing if you like, using Javascript. It allows both simple and complex shapes to be drawn that you could previously only get by using images.
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Comparison of layout engines for HTML5
The following tables compare support of HTML5 differences from HTML4 for a number of layout engines.
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Using DOM sessionStorage and localStorage to persist larger amounts of info
HTML5 introduces DOM Storage, a new way of storing data on the client side that overcomes the disk space limitations of JavaScript cookies. This tutorial looks at how to take advantage of DOM Storage in browsers today.
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Pricing Table Script
Different Color pricing tables from orange to purple with clean cut sliding areas customize the tables any way you choose fast and easy
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PriceUSD 2.00
Views414
Html5 Tutorial
This is an online tutorial for learning the Html5 and CSS3 the most advance scripting and stylesheet. An individual can download any of the script for completely free.
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PriceUSD 100.00
Views401
Creating a Custom Object Using Three.js
This tutorial goes over a three common step process used to create geometries and objects that are custom made and are displayed using the Canvas renderer of Three.js. In the initial step the author provides detailed information about how to trace the geometry using Vector3 and Vector4 objects. Also, it illustrates how to create faces based off the newly created geometries. And then it continues into explaining how to generate the Uvs from the materials or images used to put color into the newly created mesh. Finally, additional examples and complex virtual worlds are provided to demonstrate how to draw 3d objects into the HTML5 Canvas element using the Canvas Renderer Object.
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Game Development
Game development in HTML5 using various frameworks like KineticJS, Box2d etc. Articles include graphics, physics and mathematics.
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Vikas Dwivedi
Complete illustrations on HTML5 canvas and SVG Tutorials with complete reference for the same.All demos are accompanied by running live demos using an inbrowser code editor
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PriceUSD 10.00
Views444
2D Sprite Animation Tutorial
A sprite animation is basically a large image which contains a whole bunch of smaller images. Think of it as a film strip where each frame is the next piece of animation in the sequence. The idea of sprites is that you only need to load one image and it will contain all the smaller images needed to create the animation. You simply position the background position of the sprite and it will appear to animate the sprite.
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HOW TO MAKE A SWEET HTML5 GAME
This step by step tutorial will describe how to make a sweet HTML5 game involving popsicles and destruction. Includes a downloadable demo and source code.
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Results 41-60 of 62